Month: October 2016

  • Pathfinder Player Companion: Goblins of Golarion

    By Richard Pett

    • The bane of fowl coops and untended young children throughout Golarion, manic and murderous goblins sow their certain model of malicious mischief during the Pathfinder global. Now, for the 1st time, you could soak up your dogslicer and trip your goblin puppy into conflict opposed to shrieking villagers and half-wit adventurers as a goblin your self! New goblin-focused personality features and ideas positioned you within the function of a pint-sized psychopath during this definitive consultant to Pathfinder's most well-liked sizeable menaces!
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  • Rules Compendium: An Essential Dungeons & Dragons Compendium (4th Edition D&D)

    By Jeremy Crawford

    A brief and convenient ideas reference and consultant for the Dungeons & Dragons® delusion Roleplaying Game.

    This convenient and finished Dungeons & Dragons ebook is meant as a brief principles reference. It includes the entire middle principles for the 4th version Dungeons & Dragons delusion Roleplaying Game.
     
    In addition to offering an outline of the sport and the way it’s performed, this e-book offers the middle principles in a structure that's simply referenced in the course of a online game. It comprises details on point development, strive against, event issues, treasure, abilities, gear, and extra.
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  • Pathfinder Companion: Cheliax, Empire of Devils

    By Paizo Publishing

    The town of Westcrown, as soon as the capital of Cheliax, is now yet a shadow of its former glory. Pauper nobles and self-made princes vie for keep watch over in a city perched at the fringe of self-destruction. With whole districts deserted and left to bandits and monsters, Westcrown is a urban wanting heroes. This urban and its environs are the atmosphere for Pathfinder's new Council of Thieves event direction, and the 1st to be appropriate with either the leading edge new Pathfinder RPG ideas and the unique 3.5 ideas of the world's most well-liked roleplaying video game. The Council of Thieves Player's advisor tells you all you want to understand to construct a personality for this new experience course, provides an in depth, player-focused gazetteer on Westcrown and the encompassing sector, and gives many new feats, personality characteristics, spells, and magic goods, or even a status type for characters to exploit through the Council of Thieves experience course and different Pathfinder campaigns.
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  • Pathfinder Companion: Gnomes of Golarion

    By Paizo Publishing

    Numerous centuries in the past the gnomes emerged into the area of the Pathfinder Chronicles from the 1st international, a mysterious other-realm of half-finished chances and constant ordinary risks. Scions of the immortal fey, the gnomes left their unusual place of origin in the back of and rooted themselves to the realm of mortals - whether these roots have by no means been fairly powerful. Gnomes of Golarion deals Pathfinder gamers additional info than ever sooner than approximately what many players reflect on the main particular and fascinating of the normal participant personality races. From info on gnomish tradition, apparatus, and names to principles for the weird technique often called the Bleaching, whilst a gnome's colour starts off to vanish as he loses connection to the ephemeral international that spawned his sort, Gnomes of Golarion has every little thing you must find out about gnomes and the way to play them successfully.
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  • The Black Bouquet (Forgotten Realms: The Rogues, Book 2)

    By Richard Lee Byers

    The second one identify in a chain of stand-alone adventures concerning the mystery lifetime of rogues.

    He idea it used to be a game.

    He inspiration not anyone could get hurt.

    He inspiration he may possibly belief a tanarukk bandit.

    He proposal he used to be employed for his ability and cunning.

    He suggestion it used to be simply one other sufferer, simply one other mark.

    He idea he may possibly do his activity with out turning the complete urban agaisnt him.

    He was once wrong.

    Second in a brand new sequence that brings to lifestyles the folks who continue to exist at the fringes and within the shadows of the Forgotten Realms world--The Rogues.
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  • CRUCIBLE: The Trial of Cyric the Mad (Forgotten Realms, Sequel to Prince of Lies)

    By Troy Denning

    This identify is the ultimate in a sequence of recovers of the preferred Avatar sequence. on the time of its unique unlock, this sequence awarded key occasions that impacted the whole Forgotten geographical regions world, and the results of these occasions are nonetheless felt in present novels. This re-released sequence includes a cohesive disguise layout and all-new artwork and used to be written through New York Times best-selling writer Troy Denning.

    Cyric the Mad

    Who betrayed his buddies hour of darkness and Kelemvor and sought to spoil them.

    Who ascended to godhood and now spreads his lies and intrigues into each nook of Faerun.

    Who is the Lord of homicide, the Prince of Lies--and insane.
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  • Pathfinder Chronicles: Cities of Golarion

    • Six adventure-packed towns of the Pathfinder Chronicles campaign atmosphere come alive during this lavishly illustrated guidebook. Perched on a razor’s fringe of event, the towns during this e-book make first-class settings for Pathfinder campaigns, and the wealth of element and ideas for city adventuring make the publication an amazing pick-up for all fable avid gamers. Cities of Golarion highlights the next interesting locales: Cassomir — sparkling Capital of Humanity's Oldest Empire; Corentyn — urban among Seas; Ilizmagorti — Island Jungle urban of Outcasts and Assassins; Nisroch — urban of Shadows; Vigil — final Bastion opposed to the Orc Hordes; and Whitethrone — Frozen urban of the Witch Queen.
    • Each urban gets a stunning full-page map, an ancient and cultural review, information on very important characters and destinations locally, neighborhood come across tables, and specified principles to aid avid gamers and online game Masters flesh out the nation-states for his or her personal campaigns.


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  • Sorcery and Steam (Legends & Lairs, d20 System)

    By Various, Fantasy Flight Games

    The definitive d20 process source for steampunk delusion settings and adventures.

    • A finished dialogue of what steampunk is, what it seems and seems like, and the way to introduce it into your delusion video game.
    • special instructions on incorporating the prevailing corre periods right into a steampunk online game, in addition to 3 new periods and greater than a dozen status sessions.
    • A handful of latest abilities, together with force, Munitions, and Use Steamcraft gadget, in addition to new makes use of for latest talents.
    • specified details on new euipment and expertise, from steamcraft units to black powder guns.
    • complete automobile principles and outlines of numerous universal steamcraft autos, together with locomotives, ironclads, and zeppelins.
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  • Dungeons & Dragons Adventure: The Rise of Tiamat (5th Edition)

    By Wizards RPG Team

    Avert the Cataclysmic go back of Tiamat during this event for the World's maximum Roleplaying Game

    The Cult of the Dragon leads the cost in an unholy campaign to deliver Tiamat again to the nation-states, and the location grows extra perilous for reliable individuals with every one passing second. The conflict turns into more and more political as possibilities to collect allies and achieve virtue current themselves. From Waterdeep to the ocean of relocating Ice to Thay, it's a race opposed to Evil. be triumphant or succumb to the oppression of draconic tyranny. Win or lose, issues is absolutely not an analogous again.

    • the second one of 2 adventures within the Tyranny of Dragons™ tale arc, the increase of Tiamat offers every little thing a Dungeon grasp must create an exhilarating and remarkable experience adventure.
    • enthusiasts of the Dungeons & Dragons® Roleplaying video game can get a pattern of what this product has in shop for them during the D&D Encounters™ in-store play program.
    • experience layout and improvement by means of Kobold Press.
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  • Neverwinter: The Neverwinter Saga, Book II

    By R.A. Salvatore

    With the final of his relied on partners having fallen, Drizzt is alone--and free--for the 1st time in nearly 100 years. Guilt mingles with reduction, leaving Drizzt uniquely liable to the persuasions of his most modern companion--Dahlia, a darkly fascinating elf and the one different member in their social gathering to outlive the cataclysm at Mount Hotenow. yet touring with Dahlia is difficult in additional methods than one. because the partners search revenge at the one answerable for leveling Neverwinter--and approximately Luskan as well--Drizzt reveals his ordinary ethical walk in the park swept away by way of her unconventional perspectives. compelled to determine the darkish deeds that the typical guy should be pushed to by way of situation, Drizzt starts to discover himself at the fallacious part of the legislations in order to defend these the legislation has failed. Making new enemies, as his outdated enemies collect lethal allies, Drizzt and Dahlia fast locate themselves embroiled in battle--a nation he is coming to take pleasure in a bit an excessive amount of.
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